New World Tips - Tips and Tricks, Access to Expeditions and Corrupted Invasions and Attribute Boni
New World has five main attributes that can improve the players with each level advancement. These are strength, agility, intelligence, focus and constitution. Attribute points are awarded by equipment, which is important when you reach the level cap and can earn no further. Weapons scale of certain attributes, received some damage due to a single increased, while others may be scaled by a primary and secondary attribute. When choosing the right weapon it comes to which attribute you want to focus, along with the activity (fishing, skins, etc.) that is most attractive.
But the real build-adjustment comes from reaching certain thresholds with attributes. Let s take a look at all the bonuses that they offer, along with the weapons that scale with them, starting with the skill. Skill serves as a single attribute for sheets; a primary attribute for rapiers, musket and spears; and a secondary attribute axes and swords. Here are all his threshold bonuses:
50 Dexterity - Five percent increased critical strike chance and 10 percent increased skinning speed. 100 Dexterity - Five percent increased shear damage. In addition, you get after skinning three seconds 20% increased speed. 150 skill - Dodge costs less stamina 10th The weight of skinned objects is also reduced by 10 percent. 200 Dexterity - 10% increased Rückenstich- and headshot damage. Molting speed has also been increased by 10 percent. 250 Dexterity - 10% increase in critical bonus damage in anaesthetized, slowed or stalled opponents. The yield skinning is increased by 10 percent. 300 skill - Create for an alternative casting a critical guaranteed hit (once every 10 seconds). Ammunition also has a 15 percent chance of being refunded.
Next is strength. As expected, many of the melee weapons benefit from an increase in strength. The strength scale of Great Ax and War Hammer alone; the ax and the sword use it as the primary attribute; and the spear used it as a secondary attribute. Its threshold bonuses are:
50 strength - Five percent increased damage with light melee attacks. The mining rate is also increased by 10 percent. 100 Strength - Increases load by 20 and also causes 10 percent more damage with heavy melee attacks. 150 Strength - The weight of the degraded objects was reduced by 10 percent. 50% increased stamina damage from light and heavy melee attacks. 200 thickness - Anesthetized, slowed or stalled enemies take 10% increased damage. The mining rate is increased by 10 percent. 250 Strength - Faster stamina regeneration by melee attacks and 10 percent increased mining revenue. 300 Strength - melee attacks have Grit, which temporarily prevents interruptions of attacks. A white aura is visible when Grit is active. will also receive a 25% higher chance dismantle with only one blow ore.
Focus is an interesting attribute because it only increases the damage to one type of weapon - the life bar. Its threshold bonuses are:
50 Focus - The mana regeneration is increased by 10 percent. The tension of the fishing line is also increased by 10 percent. 100 Focus - Get +20 mana. The recovery yield is increased by 10 percent. 150 Focus - 20 percent increased healing power. Carrying weight of fish by 10 percent reduced. 200 Focus - The duration of buffs that raises the player, increased by 20% erhöht.10% fishing line voltage. 250 Focus - Get +30 Mana when the player or the group achieved a kill. The size of the fish caught has been increased by 10 percent. 300 Focus - Get at zero mana mana regeneration for 10 seconds 200 percent (with a cooldown of 60 seconds). The cooldown Inn Rapid Travel is also reduced by 10 percent.
Next comes intelligence, a single scaling attribute for the fire staff and Eishandschuh and a secondary attribute for the rapier and the musket. His bonuses are:
50 intelligence - 10% increased damage to light and heavy attacks with magic. The crop speed is also increased by 10 percent. 100 intelligence - critical damage increased by 10%. The chance to get an azoth during the harvest is increased by five percent. 150 intelligence - elementary damage increased by 15%. 10 percent less weight of the harvested articles. 200 intelligence - get +10 mana after dodging. The crop speed is also increased by 10 percent. 250 intelligence - duration of magic with damage over time increased by 30%. 10 percent more crop yield. 300 intelligence - get 30% increased damage to the first goal on a target with full health. 10 percent reduction of the azoth speed travel costs.
Finally, we have the constitution. This does not affect the damage of weapons, but depends on their general health and damage resistance. His thresholds are as follows:
50 Constitution - All health consumes are 20 percent more strongly and the logging speed is increased by 10 percent. 100 Constitution - maximum health increased by 10 percent of total physical armor. The loss of toolstand time is reduced by 10 percent. 150 Constitution - 10% less suffered critical damage. Weight of the logging objects reduced by 10 percent. 200 Constitution - increases armor by 20 percent. The logging speed was also increased by 10 percent. 250 Constitution - Get 80% full health loss reduction (with a cooldown of 60 seconds) and 10% more logging. 300 Constitution - get +20 duration for spells causing stunning, slowdown and root status. 25 percent increased opportunity to make a tree with a momentum.
How to access expeditions
Expeditions are one of the most important endgame activities in New World and resemble dungeons in other MMOs. The entry into it is not easy. First, you have to complete the main story quest Destiny Unearthed. This opens the first expedition, Amrine Excavation. You will then need special tuning balls for each expedition that need to be made or deserved by quests. Let s take a look at all expeditions along with your recommended levels:
Amrine excavations - requires Level +25. Located in Windsward and is accessible with an AMRINE TUNING ORB. Starstone Barrows - Requires Level +35. Located in Everfall and is accessible with a starstone tuning ball. The depths - requires Level +45. Located in Restless Shores and requires depth tuning ball. Dynasty Shipyard - Requires Level +51 and is located in EBONSCALE REACH. Requires Dynasty Tuning ORB for access. Lazarus Instrumentality - Requires Level +60 and is located in Reekwater. Requires Lazarus Tuning ORB for access. Garden of Genesis - requires Level +60. Located in Edengrove and requires Genesis Tuning ORB.
Expeditions must be tackled with a group of five players, with at least one healer, tank and DPS needed. These can be found with the Party Finder or created by celebrations with friends. Fortunately, only one player requires a tuning ball to allow the entire group to access the instance. In terms of rewards, players can get some good weapons and jewels that are adapted to their level, along with rare craft materials, EXP and gold.
How to play corrupt invasions
When the influence of a group and the settlement in a conquered area become stronger, the corrupted becomes attentive. Finally, they will come up with Corrupted Invasions in large numbers in player fortifications. This happens about every four days with up to 50 participating players (registrations start 24 hours in advance). The governor then has the task of selecting up to 10 players for the battlefields.
Once the invasion begins, the player is teleported to a fortress and can use combat brands to buy supplies such as ammunition, siege weapons, potions, etc. Additional tokens are deserved by killing the corrupted, damaged defense systems or siege weapons and helps allies. Invasions take eight waves with different goals, but their main goal is to prevent the corrupted to break the fortress.
Completing a corrupted invasion will reward Azoth, materials, EP and booty. Remember that this is an activity of the step +50, so do not go with the lower level of waltz. As a governor, make sure that you prioritize different projects for the processing defense - the quality of defense in an invasion is based on it.
Tips and Tricks
Finally, there are a few things you should pay attention to when playing. The camp is very useful and offers a resrawn point when killed when exploring the world. This saves a lot of time because you do not have to spend recovering in a settlement. The bearing can be improved after receiving and completing a quest on level 15, which offers more craft recipes. Speaking, always make sure that you take food to get advantages for health, damage and manar regeneration. It s a pretty common cause in MMOS, but it s worth remembering.
Prioritize buffs from conquered regions and territories always according to your needs. For example, regions that offer an XP boost are quite useless in the final, if they have reached the level upper limit while Azoth is less spent while traveling, gathering speed, etc. Do you see our full guide to buffs here Conquered regions.
In terms of harvest tools, you should always make the basic iron instead of buying them. Occasionally look at blue tools in the auction house and pick it up when you have decent benefits. Certain craft resources can only be founded in certain environments. All this information is specified on the map, so check it according to your requirements. Whenever possible crates, because you can never have enough resources.
Not only do you pay attention to your weapon properly deviating from your best attribute, but also keep the statistics for the bonus damage in the eye that is added to specific finest types. This ensures the maximum amount of DPS for more important activities. Even if you festive with excess armor and weapons, you should save them for repair parts and other resources instead of deleting or selling them.
Further information about New World can be found in our review here. It is currently available for PC.
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